Intel Thinking ToolsThis is a featured page

Click here to link to Intel Thinking Tools


Intel has done a great service to the educational community by offering a superlative tool set that promotes higher order thinking skills. There tools are backed by research and are field tested to be effective. Even better they are simplistic in their operation while still promoting the higher order of thinking outlined in Bloom's Taxonomy: Synthesis and Evaluation.


  • Lesson Plans and Unit plans offered on these sites are comprehensive and of superior quality.
  • This tools are VERY easy to learn and incorporate into your existing lessons.
  • Unique opportunity to easily apply higher order thinking skills for every student in your class.
  • Usages for grades K-12, and for all subject areas.







Lower Division Lesson Plan Resources

The Role of Friends: Do actions speak louder than words?
Grades 2-4, Language Arts
After the teacher reads aloud the classic story of Charlotte's Web, students analyze the plot and characters to consider the key qualities of friendship. Using Visual Ranking, they rank which of Wilbur's friends play the most important role in keeping him alive. Then they go on to consider roles that friends play in their own lives.
Playground Design: How can our voice be heard?
Grades 3-5, Mathematics, Social Studies
Elementary students apply creativity and problem-solving skills as they design a new playground for their school campus. Taking the role of project planners and architects, students use the Visual Ranking Tool to help them prioritize a list of desirable equipment, compare their priorities with those of their schoolmates and the faculty, negotiate differences of opinion, and share their thinking with school and district decision makers.
What are the Chances?:What's fair?
Grades 3-5, Mathematics
Students analyze simple games of chance, explore probability, and use the Visual Ranking Tool to rank the chance of an event happening. Students become inventors as they design a game for a toy company describing the rules for play, explaining why the game is fair, and present the game to the board of directors.
Getting Along: What pulls us apart and brings us together?
Grades K-2, Social Studies, Math
Primary students research playground behavior, consider the factors that influence their recess experience and propose ways to make recess enjoyable for everyone. They use the Seeing Reason Tool to think through causes, effects, and solutions to problems on the playground. Students poll other students and graph results to share in a class newsletter.
Charlotte's Web: Why do we do what we do?
Grades 3-5, Literature
After reading Charlotte's Web, elementary students read an imagined unfinished "lost chapter" in which Wilbur's life is once again in peril. Students are charged with “ghost writing” the last chapter in order to get Wilbur out of this latest mess, while staying true to the characters in the book. Students use the Seeing Reason Tool to help them analyze the relationship between character and plot, and then write a final chapter that ensures Wilbur's safety, once and for all.






















nikappy
nikappy
Latest page update: made by nikappy , Apr 27 2009, 8:45 AM EDT (about this update About This Update nikappy Edited by nikappy


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